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  • Book I of Outlander. The year is 1945. Claire Randall, a former combat nurse, is just back from the war and reunited with her husband on a second honeymoon when she walks through a standing stone in one of the ancient circles that dot the British Isles. Suddenly she is a Sassenach - an 'outlander' - in a Scotland torn by war and raiding border clans in the year of Our Lord 1743. Hurled back in time by forces she cannot understand, Claire is catapulted into the intrigues of lairds and spies that may threaten her life and shatter her heart. For here James Fraser, a gallant young Scots warrior, shows her a love so absolute that Claire becomes a woman torn between fidelity and desire - and between two vastly different men in two irreconcilable lives.
  • Book I of Dawn Of The Clans. For many moons, a tribe of cats has lived peacefully near the top of a mountain. But prey is scarce and seasons are harsh--and their leader fears they will not survive. When a mysterious vision reveals a land filled with food and water, a group of brave young cats sets off in search of a better home.  But great dangers await them. In this unfamiliar world, faced with loners and fierce rogues all vying for territory and power, the traveling cats must find a new way to live side by side - or risk tearing one another apart. Cover art by Wayne McLoughlin.
  • Book II of Conclave of Shadows. Rescued, recruited and trained by the mysterious Conclave of Shadows, Tal Hawkins has become one of their most effective operatives. But to destroy the nemesis who annihilated his people, the evil Duke of Olasko, Tad must sell his soul. Masquerading as a noble from the far western territory of the Kingdom of the Isles, he must insinuate himself into the duke’s confidence and carry out his most heinous and dangerous commands - even though it means betraying his own moral code. Driven to the brink, Tal eventually defies the duke - and is imprisoned and left to die in the Fortress of Despair. But the determined young man will not be beaten. Alone, armed only with his courage and wits, Tal makes a daring escape. Returning to Olasko, he will finally brings revenge on his hated enemy. Cover art by Martin McKenna.
  • Book II of The Riftwar Legacy. Prince Arutha, newly returned from battle, is concerned about a rash of unexplained assassinations that plagues his capital city. And so he commissions his most trusted agent, Squire James, formerly the thief known as "Jimmy the Hand," to discover the source of the deadly epidemic. The answers seem to lie far beneath the streets in the dank depths of Krondor, where a terrible war rages in secret between two rival criminal gangs: those who call themselves "Mockers," and others in the thrall of a mysterious being known as "The Crawler." But the deeper the Squire delves, the closer he gets to the true nature of the horror that has left untold dead in its wake. And unless James can prevent one last, unthinkable slaying, the nightmare forces of corruption and deceit will destroy his liege and reduce his beloved Krondor to ruins. Cover art by Geoff Taylor.
  • Book  I of The Demonwar Saga. The last remnants of an ancient advanced race, the Clan of the Seven Stars, are returning at long last to their lost homeworld, Midkemia - not as friends, but as would-be conquerors. Led by the conjurer Laromendis, they are fleeing the relentless demon hordes that are sweeping through their galaxy and destroying the Elves' vast empire planet by planet. Only by escaping to Midkemia and brutally overtaking the war-weary world can the last remnants of a mighty civilization hope to survive...if the Dread Legion does not pursue them through the rift. The magician Pug, Midkemia's brave and constant defender, is all too familiar with the Demon King Maarg and his minions and their foul capacity for savagery and horror, and he recognises the even graver threat that is following on the heels of the Elven invasion. The onslaught to come will dwarf every dire catastrophe his imperiled world has previously withstood, and there is no magical champion in all of Midkemia powerful enough to prevent it. Only one path remains for Pug and Midkemia's clandestine protectors, the Conclave of Shadows: forging an alliance of formidable magical talents, from the demon-dealing warlock Amirantha, brother of Pug's hated foe, and the demon-taming cleric Sandreena, to the elven Queen Miranda, to the warrior Tomas. However, uniting enemies and bitter, vengeful former lovers will be no easy task, and even together they may ultimately be unable to turn the death tide. But a failure to do so will most certainly ensure Midkemia's doom.
  • The time is the early 21st century; the place is Australia. Cities are armed fortifications, their populations kept docile by the regular administration of government-approved drugs. Elsewhere, bands of desperate people roam the open countryside, abandoned by the powers that once shaped their lives. In the hills near a major city, a group of young people are struggling to survive. Drugs and sickness have taken their toll and they live in dread of the Patrol and its helicopter gunships. Kathy feels there would be a better life in the high country to the north; Liz rages and hurls her anger at the sky. Simon wanders through the forest, rediscovering survival skills from another time and the aged Campions watch over the young exiles and do what they can to help. Manfred stumbles into this strange community half-dead. He is nursed back to health but finds that his flight from the city has stolen his memory. He becomes obsessed and haunted by visions of ancient times. As he gropes his way to an unimaginable destiny, he and his rescuers are swept up by the forces preparing to reshape the world and ultimately bear witness to that which will be an ending and a new beginning for them all. Cover art by Fil Barlow.
  • Book III of Chaos Walking. As a world-ending war surges to life around them, Todd and Viola face monstrous decisions. Three armies march on New Prentisstown, each one intent on destroying the other. Todd and Viola are caught in the middle, with no chance of escape. AS the battle commences, how can they hope to stop the fighting? How can there ever be peace when they're so hopelessly outnumbered? And if war makes monsters of men, what terrible choices await? But then a third  voice breaks into the bent on revenge...
  • Book XVIII of Xanth: Way down upon the Swan Knee River is the home of a steadfast gargoyle called Gary, who is in for some exciting times when Good Magician Humfrey sends him off on a year of service in exchange for modifying his geis - the duty that only he can perform. Gary's temporary task is that of tutor to a surprising little girl called Surprise, aided by the powerful Sorceress Iris, rejuvenated to a seductive 23...Turned into a human to make his new duties possible, Gary begins to wonder if he may have taken on too much. Quite apart from missing his wings and having to walk on his hind legs (the trick is to trot at all times) he also has to cope with Demoness Mentia and her rather perverse sense of humour - as well as Iris's all-too-alluring habits. But it's his own quest that leads them all into the city they call Stone Hinge in the realm of Madness, a perilous region where everything is its opposite and magic is even stronger than it is in the rest of Xanth. As the citizens of Xanth are transformed and the illusions become first deceptive and then downright dangerous, steadfast Gary Gargoyle is the unexpected hero of the day. Cover art by Mike Posen.
  • A lonely boy named Bastian  is drawn into the beautiful but doomed world of Fantastica via a strange, old book. Only a human can save this enchanted place by giving its ruler, the Childlike Empress, a new name. But the journey to her tower leads through lands of dragons, giants, monsters, and magic, and once Bastian begins his quest, he may never return. As he is drawn deeper into Fantastica, he must find the courage to face unspeakable foes and the mysteries of his own heart.Cover art by Chris Riddell.