Fantasy

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  • Book I of The Mortal Instruments. When fifteen-year-old Clary Fray heads out to the Pandemonium Club in New York City, she hardly expects to witness a murder - much less a murder committed by three teenagers covered with strange tattoos and brandishing bizarre weapons. Then the body disappears into thin air. It's hard to call the police when the murderers are invisible to everyone else and when there is nothing - not even a smear of blood - to show that a boy has died. Or was he a boy? This is Clary's first meeting with the Shadowhunters, warriors dedicated to ridding the earth of demons. It's also her first encounter with Jace, a Shadowhunter who looks a little like an angel and acts a lot like a jerk. Within twenty-four hours Clary is pulled into Jace's world with a vengeance when her mother disappears and Clary herself is attacked by a demon. But why would demons be interested in ordinary mundanes like Clary and her mother? And how did Clary suddenly get the Sight? The Shadowhunters would like to know... Cover art by Cliff Nielsen
  • Book I of The Faithful And The Fallen. The Banished Lands has a violent past where armies of men and giants clashed shields in battle, the earth running dark with their hearts’ blood. Although the giant-clans were broken in ages past, their ruined fortresses still scar the land. But now giants stir anew, the very stones weep blood and there are sightings of giant wyrms. Those who can still read the signs see a threat far greater than the ancient wars. Sorrow will darken the world, as angels and demons make it their battlefield. Then there will be a war to end all wars. Young Corban watches enviously as boys become warriors under King Brenin’s rule, learning the art of war. He yearns to wield his sword and spear to protect his king’s realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage. High King Aquilus summons his fellow kings to council, seeking an alliance in this time of need. Some are skeptical, fighting their own border skirmishes against pirates and giants. But prophesy indicates darkness and light will demand two champions, the Black Sun and the Bright Star. They would be wise to seek out both, for if the Black Sun gains ascendancy, mankind’s hopes and dreams will fall to dust. Cover art by Paul Young.
  • Days before his release from prison, Shadow's wife, Laura, dies in a mysterious car crash. Numbly, he makes his way back home. On the plane, he encounters the enigmatic Mr Wednesday, who claims to be a refugee from a distant war, a former god and the king of America. Together they embark on a profoundly strange journey across the heart of the USA, whilst all around them a storm of preternatural and epic proportions threatens to break. It’s a long hard look into the soul of America – and it’s surprising what – and who – can be found there…
  • Book I of The Boreal Moon. Conrig Wincantor, Prince Heritor of Cathra, has a to unite the whole island of High Blenholme under Cathran sovereignty. He has so far been thwarted in this ambition by his cautious, aging father, King Olmigon, who, though weak with illness, still clings firmly to the reigns of the government. Now Conrig has hit upon a scheme that will convince the Lords that his plan can suceed. He has formed an alliance with Ullanoth, princess of the remote northern province of Moss and a fearsome sorceress. With her help his army will have the advantage it needs to subdue the only domain refusing to sign his Edict of Sovereignty. But before Olmigon will give his consent he insists on making a pilgrimage to the Oracle of Emperor Bazekoy, there to ask the one question permitted to a dying monarch, which the Emperor must answer truthfully. Meanwhile, Ullanoth tends her own schemes. Posessing the talent to call on the unearthly powers of the Beaconfolk, mysterious otherworldy beings who appear as lights in the sky, her power is undeniable. But the Lights are fickle, and their interference in human affairs unpredictable. If Ullanoth calls on them to help Conrig, they are likely to extract an unforeseeable price.  
  • Book I of Trinity. Deep in the folklore of Tallinor lies a dark legend of betrayal and destruction. It is the story of a powerful sentient called Orlac who almost destroyed the entire land. Even now, many centuries later, any sentient who is discovered is subjected to the barbaric practice of bridling and branding. But in a village far from the royal city a young scribe, torkyn Gynt, blazes with untold power and healing abilities which go undetected. tor agrees to be apprenticed to the Royal Physic Merkhud and with that decision tor takes the first step towards his destiny. Armed with only his wits and a pouch of mysterious stones given to him by his parents, tor must trust in the falcon Cloot and in Lys, the mysterious dreamspeaker, to guide him on a journey that will test his courage and his heart. Cover art by Mike Golding and Les Petersen. https://cosmiccauldronbooks.com.au/p/revenge-fiona-mcintosh/
  • The story of the Orcs - told from their point of view. In this volume: Bodyguard Of Lighting (Orcs: First Blood I): When humans arrived on Maras Mantia, home of dwarves, elves and all the other old races, they raped the land of its soul and magic. And, now the Orcs, whom Earthlings hunted down and slaughtered like beasts of the field, may be the chosen creatures destined to win peace for all...Legion Of Thunder (Orcs: First Blood II): In the land of Maras Dantias, peace once reigned. Then the humans came, wreaking destruction, killing the enchantment, and bringing war. Even the climate changed, with once-warm summers now autumnal. Of all the races in Maras Dantias, the Orcs, led by Stryke, were the most ferocious. Now, he and his troops have become renegades, chased by his own people as well as the humans. Only a long-lost relic can save them now - and the rest of Maras Dantias, too. But, time is running out and a new foe endangers them all.  Warriors Of The Tempest (Orcs: First Blood III): Maras Dantia is drowning in war. Stryke, head of the renegade orcs, and his warband have found the long-lost relic they need--but still do not know how to use it. And, while they try to figure it out, enemies hunt them from every corner. Worse yet, the three sisters are close to forming an alliance that will overturn history. Time is running out to save the world. Also includes the short The Taking.
  • Book II of The Wolf Gift Chronicles.  It is the beginning of December. Oak fires are burning in the stately flickering hearths of Nideck Point. It is Yuletide. For Reuben Golding, now infused with the wolf gift and under the loving tutelage of the Morphenkinder, this Christmas promises to be like no other...as he soon becomes aware that the Morphenkinder, steeped in their own rituals, are also celebrating the Midwinter Yuletide festival deep within Nideck forest. From out of the shadows of the exquisite mansion comes a ghost - tormented, imploring, unable to speak yet able to embrace and desire with desperate affection...As Reuben finds himself caught up with the passions and yearnings of this spectral presence and the preparations for the Nideck town Christmas reach a fever pitch, astonishing secrets are revealed, secrets that tell of a strange netherworld, of spirits - centuries old - who possess their own fantastical ancient histories and taunt with their dark, magical powers...
  • In a mad frolic of cartoon and comic outbursts against rule and reason, a miraculous weaving of science fiction, memoir, parable, fairy tale and farce. Vonnegut attacks the entire spectrum of American society via aging writer Kilgore Trout, finds to his horror that a Midwest car dealer is taking his fiction as truth. It's murderously funny satire to the max as Vonnegut covers war, sex, racism, success, politics and pollution in America and reminds us how to see the truth.
  • Assassin's Creed VIII. 1862, and with London in the grip of the Industrial Revolution, the world's first underground railway is under construction. When a body is discovered at the dig, it sparks the beginning of the latest deadly chapter in the centuries-old battle between the Assassins and Templars. Deep undercover is an Assassin with dark secrets and a mission to defeat the Templar stranglehold on the nation's capital. Soon the Brotherhood will know him as Henry Green, mentor to Jacob and Evie Frye. For now, he is simply The Ghost. Cover art by Grant Hillier and Hugo Puzzuoli.