Fantasy

//Fantasy
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  • Book II of The Voyage of the Jerle Shannara. As the crew aboard the airship Jerle Shannara are attacked by evil forces, the druid's protege, Bek Rowe and his companions, are pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by  a hungry, unseen enemy. There is something alive in Castledown - not human, and old beyond reckoning. It covets the magic of the Elves, Druids and even the Ilse Witch.  It is Antrax - a spirit that commands ancient technologies and mechanical monsters, feeds off enchantment and traps the souls of men. The Ilse Witch comes face to face with Bek, a boy who claims to be the brother she last saw as an infant, now a young man who carries the Sword of Shannara and wields the magic of the wishsong. Cover art by Steve Stone.
  • Book III of The Chronicles of Dion. In search of her missing niece, Dion arrives in luxurious Akieva, glorious and corrupt capital of decadent Aramaya. At the dazzling court of the handsome young emperor, Dion finds her niece trapped in a web of necromancy and deceit.  At the centre of the web is Dion's old enemy, Bedazzer, the ruthless demon who has vowed to posses her.  In the coming conflict, Dion must confront the dark secrets of her own heart and the evil of those around her. Cover art by Donato Giancola.

  • Arcady lies on the Borders, with their ancient ruins and wondrous artifacts.  But they can be perilous: those who venture too close risk disappearing forever into the Absences, voids where the fabric of reality unravels.  When Solomon Hawken is summoned home to Arcady, the Borders have again breached his family's estate and his niece has vanished into nothingness.  With the girl's father maddened by grief and drink, and his other brother locked into a brutal civil war, Solomon must turn to a magic he can scarcely control to save his family - and perhaps his entire world. Cover art by Mick Van Houten.
  • Around The World In Eighty Days is the romantic tale of the adventures of Englishman Phineas Fogg and his French valet, Passepartout, who take on a bet that they can circumnavigate the world in eighty days. Five Weeks In A Balloon vividly describes the adventures of an English scientists and his two companions as they cross Africa by balloon. Cover art by Pal Szintei Merse.

  • Book II of  Heralds Of Valdemar. Talia could scarcely believe that she had finally earned the rank of full Herald.  Yet she knew she must now face trials far greater than those she had survived.  She must ride forth to patrol the kingdom of Valdemar, dispensing Herald's justice throughout the land.  She must enforce her rulings in a  realm beset with treachery and dangerous unrest and use all the skills and courage at her command. Cover art by Jody Lee.
  • Artemis Fowl III. Artemis has constructed a super-computer from stolen fairy technology.  In the wrong hands, it could be fatal for humans and fairies alike.  But Artemis has a brilliant plan.  He's not going to use it.  He's just going to show it to a ruthless American businessman with Mafia connections. He'll have his bodyguard Butler with him.  What could possibly go wrong?
  • Book VI of Artemis Fowl.  Artemis is no stranger to trouble - in fact, he's a magnet for it. Man-eating trolls, armed, dangerous and high-tech fairies, flame-throwing goblins...he's seen the lot. He had decided to forego criminal activity of the more magical kind and instead, teach his twin siblings the important things in life, such as how to properly summon a waiter at a French restaurant. But when Artemis' mother contracts a life-threatening illness, his world is turned upside down. The only hope for a cure lies in the brain fluid of the silky sifaka lemur. Unfortunately, the animal is extinct due to a heartless bargain Artemis himself made as a younger boy. Though the odds are stacked against him, Artemis is not willing to give up. With fairy ally Captain Holly Short at his side, Artemis is going back in time to save the lemur. The rules of time travel are far from simple, but to save his mother, Artemis will have to break them all and outsmart his most cunning adversary yet: Artemis Fowl, age ten.
  • Book I of Artemis Fowl. Twelve-year-old criminal mastermind Artemis Fowl has discovered a world below ground of armed, dangerous - and extremely high-tech - fairies. And he has no idea what he's taken on when he kidnaps fairy Captain Holly Short of the LEPrecon Unit and holds her for ransom in an effort to restore his family’s fortune. But he may have underestimated the fairies’ powers..because these are not the fairies of bedtime stories. Artemis thinks he's got them just where he wants them but then the fairies stop playing by the rules...Cover art by Tony Fleetwood.
  • Artemis Fowl II. Someone has been supplying Class A illegal human power to the goblins.  Captain Holly Short of the LEPrecon Unit is sure that her arch-enemy, Artemis, is responsible.  But is he? Artemis has his own problems to deal with - his father is being held to ransom and only a miracle will save him.  Maybe a brilliant plan just won't be enough this time; maybe this time Artemis needs help...Cover art by Tony Fleetwood.