Sci-Fi/UFO

//Sci-Fi/UFO
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  • Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he’s sure he’ll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won’t have time to starve to death. The damaged machinery, unforgiving environment, or plain-old human error are much more likely to kill him first. But Mark isn’t ready to give up yet. Drawing on his ingenuity, his engineering skills - and a relentless, dogged refusal to quit - he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him? This is not a novelisation of the film of the same name; this is the basis for the 2015 film. Cover shows Matt Damon as Mark Watney.
  • As a young parish priest, Aelwyn Roberts tried to satisfy his curiosity about ghosts and before he knew it, found himself enjoying the company of these people from the world of yesterday, even acting as a counsellor/social worker to many – and he can’t understand anyone being afraid of ghosts! Here he recounts some of his most interesting encounters and the assistance he obtained from mediums.
  • In the middle of the South Pacific, a thousand feet below the surface, a huge vessel is unearthed. Rushed to the scene is a team of American scientists who descend together into the depths to investigate the astonishing discovery. What they find defies their imaginations and mocks their attempts at logical explanation. It is a spaceship, but apparently it is undamaged by its fall from the sky. And, most startling, it appears to be at least three hundred years old...Has the ship come from an alien culture? From a different universe? From the future?  Why, initially, are there no creatures on the sea floor, and then suddenly, swarms of impossible animals of whole new species?  Who - or what - is transmitting messages onto the scientists' computer screen...messages that grow increasingly hostile? What is the giant, perfect, metallic sphere, clearly not made by man and seemingly impenetrable by him - that they find in the spaceship? And what - most crucially - is the erxtraordinary, terrifying power that threatens their undersea habitat, and then their very lives...
  • Liaden Universe 12. Plan B: Val Con yos'Phelium is a fugitive. The heir of Clan Korval is wanted by the covert Liaden agency known as the Department of the Interior, whose rulers have declared unofficial war against the entire clan. With only his love, Miri Robertson, by his side, Val Con plans a desperate gamble by forming an alliance with Clan Erob on the planet where Miri was born. But Val Con's cousin, Shan yos'Galan, can't wait for help that may never arrive. With enemy agents closing in, he invokes Plan B--setting in motion a series of events that will have dire consequences, not only for him and his life-mate, Priscilla Mendoza, but all of Liad... Liaden Universe 13. I Dare: On the run from the agents of the Department of the Interior, Val Con has been separated from Miri. Shan, Val Con's cousin, and Shan's life-mate Priscilla, continue to search for him, believing that he's the Clan's last hope for survival. But the DOI is attacking Clan Korval in a more subtle fashion. Pat Rin yos'Phelium--Val's ne'er-do-well, nearly identical cousin, gambler and shooter--is offered control of the clan. The DOI believes they can manipulate him into serving their agenda. They're so wrong...Cover art by Allan Pollack.  
  • Liaden Universe No 19. Star-trading Clan Korval - known to Terrans as the Tree-and-Dragon Family and to the locals simply as "the Dragon" - has been convicted of crimes against the homeworld. No matter that one of the "crimes" consisted of saving the elitist planet of Liad from very real internal threats, the Council of Clans wanted Korval heads to roll. Unfortunately for the Council, the Dragon's allies conspired to impose a milder punishment for saving the world: banishment, rather than execution. Now relocated to the free-for-all world of Surebleak, the Dragon is under contract to keep the Port Road open to all traffic, and to back the New Bosses in imposing law and order on a society originally based on larceny and assassination. This modest rustication is going surprisingly well, until Korval discovers that the enemy they'd sought to destroy...wasn't quite destroyed, and is more determined than ever to eradicate Korval. While the banishment killed no one initially, many of Korval’s trading allies are spooked, and some are reneging on ancient agreements, leaving the Dragon to make its own way. The clan’s efforts to stealthily recruit new allies is going haywire, and a secret death toll is rising even as the clan’s adherents endure increasing exposure to danger and deceit off-world. To make matters worse, an active portion of Surebleak's native population liked the Old Ways just fine, and are conspiring to take the New Bosses - and the Dragon - down, and are sure they have the firepower and people to do it. The exiled Dragon has to make an urgent choice - accept an alliance with criminals or face down each and every enemy in person, one by one.
  • Liaden Universe Publication Order 19. Beset by the angry remnants of the Department of the Interior, challenged at every turn by opportunists on their new homeworld of Surebleak, and somewhat low on funds, Clan Korval desperately needs to reestablish its position as one of the top trading clans in known space. To this end, Master Trader Shan yos'Galan, aboard Korval's premier trade ship, Dutiful Passage, is on a mission to establish new business associations and to build a strong primary route that links well with existing Loops and secondary routes. But re-establishing trade and preserving the lives of the few remaining members of the clan aren't all of Korval's problems. Matters come to a head as Dutiful Passage, accustomed to being welcomed and feted at those ports on its call-list, finds itself denied docking, and blacklisted, while agents of the DOI mount armed attacks on others of Korval's traders, under the very eyes of port security systems. Traveling with Dutiful Passage on this unsettling journey is Padi yos'Galan, the master trader's heir and his apprentice. Padi is eager to make up for time lost due to Korval's unpleasantness with the Department of the Interior. She is also keeping a secret so intense that her coming of age, and perhaps her very life, is threatened by it. Cover art by David Mattingly.
  • Liaden Universe 16. A stand-alone Liaden Universe tale. The kompani sees none as an enemy, and yet few as friend. The kompani exists in many places, living quietly in the shadows, thriving off the bounty that others have no wit to secure, nor skill to defend. Their private history is unwritten; their recall rooted in dance and dream. The humans of Clan Korval is in many ways the opposite of the kompani. The interstellar trading clan is wealthy in enemies, fortunate in friends. Korval protects itself with vigor, and teaches even its youngest children the art of war. And when representatives of Clan Korval arrive on the planet Surebleak where the kompani has lived secret and aloof, it seems to the kompani that they are borne by the very winds of change. Change can be a boon for in change lies opportunity. But the arrival of Clan Korval, establishing itself upon Surebleak with its friends, its enemies, and, most of all, its plans may bring catastrophe, changing the culture and the kompani, forever.  In this time of change, the lives of three people intersect - Kezzi, apprentice to the kompani's grandmother; Syl Vor, Clan Korval's youngest warrior; and Rys, a man without a world, or a past. Cover art by David B. Mattingly.
  • Omnibus volume: Santiago and The Return Of Santiago. Bandit, outlaw, known to all, seen by none, has he killed a thousand men? Murderer, madman, myth...Hiis legend as as great as the Galactic Rim itself, his trail as elusive as starlight in the great empty realms of space.  Rewards have been posted on half a million worlds.  His name is...Santiago. They hunt for him on the Galactic Rim, at the very edge of the Outer Frontier, where traders, miners, outlaws and misfits touch down on outpost worlds. They chase him at the Inner  Frontier, towards the core of the galaxy where the stars press so close together that night is as bright as day. They are bounty hunters, like Giles Sans Pitié, of the hard heart and steel fist; Sebastian Nightingale Cain, a disillusioned revolutionary turned professional killer; and the deadliest of the them all, the Angel. They are journalists, like Virtie MacKenzie, who will stoop to any means, including blackmail and murder, to get her story. They are connoisseurs of fine art, like the Jolly Swagman, who wants a few pieces said to be held by Santiago. They are poets and preachers, bandits and pundits, magnates and madmen, aliens and cyborgs - and they all want a piece of Santiago. And a merry chase it is. But just wait till they catch him! For Santiago is much more - and less - than they think. And a hundred years on, when a cunning burglar named Danny Briggs finds a long lost manuscript, Santiago will ride again... Cover art by Allan Pollack
  • The year is 2312. Scientific and technological advances have opened gateways to an extraordinary future. Earth is no longer humanity's only home; new habitats have been created throughout the solar system on moons, planets, and in between. But in this year, 2312, a sequence of events will force humanity to confront its past, its present, and its future. The first event takes place on Mercury, on the city of Terminator, itself a miracle of engineering on an unprecedented scale. It is an unexpected death, but one that might have been foreseen. For Swan Er Hong, it is an event that will change her life. Swan was once a woman who designed worlds. Now she will be led into a plot to destroy them.