Sci-Fi/UFO

//Sci-Fi/UFO
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  • Book I of Carve The Mark. In a galaxy powered by the current, everyone has a gift. Cyra is the sister of the brutal tyrant who rules the Shotet people. Cyra’s currentgift gives her pain and power — something her brother exploits, using her to torture his enemies. But Cyra is much more than just a blade in her brother’s hand: she is resilient, quick on her feet, and smarter than he knows.  Akos is the son of a farmer and an oracle from the frozen nation-planet of Thuvhe. Protected by his unusual currentgift, Akos is generous in spirit, and his loyalty to his family is limitless. Once Akos and his brother are captured by enemy Shotet soldiers, Akos is desperate to get his brother out alive — no matter what the cost. Then Akos is thrust into Cyra's world, and the enmity between their countries and families seems insurmountable. Will they help each other to survive, or will they destroy one another? Cover art by Jeff Huang.
  • Volume II of Jurassic Park. It is now six years since the secret disaster at Jurassic Park, six years since the extraordinary dream of science and imagination came to a crashing end - the dinosaurs destroyed, the park dismantled, the island indefinitely closed to the public. But there are rumors that something has survived.... DVD: Jurassic Park:Laura Dern; Jeff Goldblum: preloved; very good condiition; regions 2 and 4. DVD: Jurassic World: Chris Pratt; Bryce Dallas Howard;Vincent D'Onofrio: preloved; very good condition; regions 2,4 and 5.
  • To her fellow pilots, Gaelian is the Angel, the best of their elite fighting force. To the powerful ruling Board of Dinoreos, she is the Eldest of the Eldest of her household, scheming and plotting to claim her rightful place while she strives to overcome the handicap of a childhood spent on the primitive world of Cahaute. Gaelian is haunted by memories. Even in space she feels the Power Clans of Cahaute with her - though to surrender to the magic of her childhood would mean abandoning the privileges and honours she has worked so hard for on Dinoreos.  Before she can make her choice, Gaelian discovers a secret older than either of her worlds and suddenly she holds the future of both in her hands.
  • Book II of  The Saga of Steeleye. Steeleye fights for Control of the Wideways, facing either death at the hands of the Sideways Man, or one thousand years as master of the Wideways,  a mind-blowing prismatic rainbow that opens the pathway to infinity.  Only Steeleye could hope to triumph over the relentless cunning of his dreaded arch-enemy, the Sideways Man. Cover art by Jim Burns.
  • A feast for sci-fi fans of the 'Old Masters'.  In this volume: Foundation (Foundation I): For twelve thousand years the Galactic Empire has ruled supreme. Now it is dying, and only Hari Seldon, creator of the revolutionary science of psychohistory, can see into the future - to a dark age of ignorance, barbarism, and warfare that will last thirty thousand years. To preserve knowledge and save mankind, Seldon gathers the best minds in the Empire and brings them to a bleak planet at the edge of the Galaxy to serve as a beacon of hope for a future generations. He calls his sanctuary The Foundation.  Foundation And Empire (Foundation II): Led by its founding father Hari Seldon, and utilising science and technology, the Foundation survived the greed and barbarism of its neighboring warrior-planets. Now cleverness and courage may not be enough. For the Empire - the mightiest force in the Galaxy - is even more dangerous in its death throes. Even worse, a mysterious entity called the Mule has appeared with powers beyond anything humanly conceivable. Who - or what - is the Mule? And how is humanity to defend itself against this invulnerable avatar of annihilation? Second Foundation (Foundation III): The Foundation lies in ruins - destroyed by a mutant mind bent on humanity’s annihilation. But it’s rumored that there’s a Second Foundation hidden somewhere at the end of the Galaxy, established as insurance to preserve the knowledge of mankind. Now a desperate race has begun between the survivors of the First Foundation and an alien entity to find this last flicker of humanity’s shining past - and future hope. Yet the key to it all might be a fourteen-year-old girl burdened with a terrible secret. Is she the Foundation’s savior - or its deadliest enemy? The Stars, Like Dust (Galactic Empire I): Biron Farrell was young and naïve, but he was growing up fast. A radiation bomb planted in his dorm room changed him from an innocent student at the University of Earth to a marked man, fleeing desperately from an unknown assassin. He soon discovers that, many light-years away, his father, the highly respected Rancher of Widemos, has been murdered. Stunned, grief-stricken, and outraged, Biron is determined to uncover the reasons behind his father’s death, and becomes entangled in an intricate saga of rebellion, political intrigue and espionage. The Naked Sun (Robot II): A millennium into the future, two advancements have altered the course of human history:  the colonisation of the Galaxy and the creation of the positronic brain.  On the beautiful Outer World planet of Solaria, a handful of human colonists lead a hermit-like existence, their every need attended to by their faithful robot servants.  To this strange planet comes Detective Elijah Baley, sent from the streets of New York with his positronic partner, the robot R. Daneel Olivaw, to solve an incredible murder that has rocked Solaria to its foundations.  The victim had been so reclusive that he appeared to his associates only through holographic projection.  Yet someone had gotten close enough to bludgeon him to death while robots looked on.  Now Baley and Olivaw are faced with two clear impossibilities:  Either the Solarian was killed by one of his robots - unthinkable under the laws of Robotics - or he was killed by the woman who loved him so much that she never came into his presence... I, Robot (Robot I):  A robot must not harm a human being; a robot must obey human orders; and a robot must protect its own existence - as long as that protection does not conflict with rules one and two. With these Three Laws of Robotics, humanity embarked on a bold new era of evolution that would open up enormous possibilities - and unforeseen risks. For the scientists who invented the earliest robots weren't content that their creations should remain programmed helpers, companions, and semi-sentient worker-machines. And soon the robots themselves, aware of their own intelligence, power and humanity, aren't either. As humans and robots struggle to survive together - and sometimes against each other - in earth and in space, the future of both hangs in the balance. Here human men and women confront robots gone mad, telepathic robots, robot politicians and vast robotic intelligences that may already secretly control the world. And both are asking the same question: What is human? And is humanity obsolete? DVD: Will Smith; Alan Tudyk: preloved; very good condition; region 4
  • Every year hundreds of people around the world report 'alien encounters'. Most tell of alien spacemen - bizarre UFO inhabitants who seem to be more intent on medically or sexually abusing individual humans than being taken to our leaders - yet there are many other types of encounters. Among them: The West Virginia Mothman, the Tibetian Yeti, the Canadian Bigfoot, the Australian Bunyip and the Caribbean Goatsucker - weird, humanoid creatures which are clearly NOT human. Do lost breeds of subhumans roam the Earth's wildernesses? Were our first civilisations created by beings from another planet and did they leave us a sign in the gigantic "Face on Mars"?  Do records of Victorian-era sightings hint at ethereal beings who could transform themselves into whatever shape their audience expected? Is Mankind really alone?

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    Target Books Doctor Who (Numerical Order) No. 33;  Doctor Who Novelisations No. 39; Adventures of the Second Doctor No. 26. The world is in the grip of a second Ice Age and faces total destruction from the rapidly advancing glaciers. The Doctor, with Victoria and Jamie, lands at a top scientific base in England where they've just unearthed an ancient, Martian Ice Warrior. Preserved in the ice for centuries and now revitalised, the Ice Warriors are ready to take over.  Can the Doctor overcome these warrior Martians and halt the relentless approach of the glaciers? Cover art by Christ Achilleos.
     
  • People of Earth, your attention please. This is Prostetnic Vogon Jeltz of the Galactic Hyperspace Planning Council. Plans for the development of the outlying regions of the galaxy require the building of a hyperspatial express route through your star system and regrettably your planet is scheduled for demolition.  The process will take slightly less than two of your Earth minutes.  Thank you. For Arthur Dent, Earthling, this severe case of planning blight is the start of a remarkable set of travels guided by an equally remarkable book...Cover art by Ian Wright.
  • Book VIII of Sword Of Truth. Time is running out. The Imperial Order has D'Hara under siege, Wizard's Keep is threatened, and Richard Rahl has been poisoned. There is an antidote, but it comes at a high price. Richard has been poisoned by an agent of the Bandakar, a people protected from the ravages of the Imperial Order by an ancient magical barrier... until the war Richard unleashed destroyed it. The price they demand is salvation from annihilation. With the shadow of death looming, his powers fading and Bandakar crumbling before the Imperial Order, Richard must lead a desperate people to victory. Cover art by Keith Parkinson.  
  • Target Books Doctor Who (Numerical Order) 34; Adventures of the 4th Doctor 75. The ultra-modern technology of the Time Scanner combines with the ancient evil of Fetch Wood, and brings to life a terror that has lain hidden for twelve million years. The Doctor and Leela fight to destroy the Fendahl, a recreated menace that threatens to destroy all life in the galaxy. Cover art by John Geary.

  • Book II of Chronicles Of Amber. The road back to Amber was paved with unknown perils, malicious demons and dreadful forces created by the Circle of Evil. But it was a road that Corwin knew he had to tread if he was ever to regain the throne that was his birthright. Cover art by Patrick Woodroffe.
  • The 'rim' is a punishing mistress  -a fractional delay can send an interstellar ship hurtling to its destruction.  In the 27th century, travel over vast distances takes only an instant - a terrifying, gut-churning instant. Pilot Christopher Marlow must navigate spacecraft through the dangerous space/time warp. Then Galactic Control's power-hungry Jorge Engleman visits Marlow's space station and a tug of war over the fragile 'rim' threatens the Empire's existence. Cover art by Attila Hejja .
  • An old man wearing a brown robe is found wandering disoriented in the Arizona desert.  He is miles from any human habitation and has no memory of how he got there, or who he is.  The only clue to his identity is the plan of a medieval monastery in his pocket.  This mystery will catapult a group of young scientists back to the Middle Ages and into the heart of the Hundred Years War.  Imagine the risks of such a journey - imagine the impossible! Cover art by Chip Kidd. DVD: Region 4; preloved.

  • High above London, on the rooftops of the city lives a secret society of misfits governed by a bizarre code of honour.  It is a world known only to a few people on the streets below - until the murderous battle for leadership erupts. As the Roofworld fights to keep the murderous Chymes and his occult worshipping followers at bay, Robert Linden and Rose Leonard, two innocent outsiders, are drawn into the dangerous twilight world, to face far greater terrors than they could have imagined.
  • Tarl Cabot No XX. It's Carnival time on Gor -  and during the holiday revels at Port Kar, an attempt is made on Tarl Cabot's life. Tarl discovers that the Priest-Kings have turned against him. To clear himself of the charge of treason, he must follow the assassin's trail and the only way to do that is to disguise himself and join a troupe of travelling players. In their midst he will find entry to enemy cities and hostile territories. And these are not the only players of Gor: there are bloody games, played on a square of sand, in which the counters and pieces are edged weapons. And there is the game of Kaissa, common on Gor, played with pieces of wood on a board of a hundred squares. Gor is that wondrous world where free men must fight and slave girls must yield, where life and liberty may depend on the chance moves on a game board or the passions of the duelling ground. Tarl's destiny now brings him face to face with a conspiracy of super human powers.
  • Star Trek 14.  Beyond the realm of the Federation, beyond the edge of the galaxy, a lost colony of humans drifts inexorably through space toward the galactic whirlpool. Captain Kirk blazes a trail to these strange people, who have been isolated for centuries. He must convince them that the crew of the Enterprise are not demons before they will be sucked into the one-way churning funnel of doom. Cover art by Paul Lehr.
  • Star Trek No. 47.  A freak shuttlecraft accident - and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications - with nothing, in short but time on their hands.  Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each man makes - and does not make. As Starfleet Cadets, Kirk, Chekov, Scotty, and Sulu each faced the Kobayashi Maru...and became, in turn, Starfleet officers.
  • In the Nevada desert, a handful of scientists are battling to retrieve a swarm of rogue micro-robots that has escaped from the lab. The swarm is self-sustaining, self-reproducing and capable of learning from experience. It is, to all intents and purposes, alive. And very, very deadly. It has been programmed as a ruthless predator, a predator that becomes more dangerous with every passing hour. And we are the Prey...