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  • What would it like to be a god? To bear the responsibility for a world of passionate and violent men and women who love you, ignore you, curse you, disobey you, pray to you - and desperately need you? A world you can see and influence, but never actually enter. In the midst of a complex computer game a lightning bolt strikes and the incredible occurs. The player finds himself plunged into a colourful world of alien people engaged in bitter warfare. His people - accepting him as their deity, entering his dreams, invading his days...

  • A strange Mongol rider drags his Chinese captive across a Central Asian plain. A Russian attaché is shot dead at Dover. The American President plans his visit to Moscow. A Soviet missile base is unaccountably realigned to a new target...A series of apparently unconnected incidents on three continents falls into a pattern that will thrust the world into global conflict. Two code names spell out the answers in the grim Doomsday puzzle; BOYAR - Renegade  Kremlin warlord and grand master of the scientific theory of holocaust...DRAGON - China's secrecy-shrouded project hidden in the Turfan depression, the ultimate death-dealer in the arsenal of Armageddon.

  • 'Below the thunders of the upper deep; Far, far beneath in the abysmal sea, his ancient dreamless uninvaded sleep...The Kraken sleepeth.' The almost imperceptible beginnings and the terrifying consequences of this new threat to the world are seen through the eyes of a radio scriptwriter and his wife. Cover art by Peter Lord.

  • Book IV of the Saga of Fafhrd and the Gray Mouser. In the far northern wastes of Nehwon stands the unscaleable peak called Stardock. Demons and evil gods make their home in its heights, guarding the fabulous treasurer hidden there. Undaunted by the enormity of the forces ranged against them, Fafhrd and the Gray Mouser decide to make the treasure their own. But one adventure leads to another and the two heroes pledge themselves to plunder the riches of the terror-shrouded kingdom of Quarmall, lair of man's most evil and ancient sorceries. There they learn that - more often athan not - what lies at the end of a quest is not treasure - but treachery.  Cover art by Geoff Taylor.

  • Book VII of the Saga of Fafhrd and the Gray Mouser. It's said that the fate of adventurers who retire can be excruciatingly dull. So when Fafhrd and the Mouser leave Lankhmar City to serve the obscure freewomen Cif and Afreyt of remote Rime Isle, the trusty gossips alike began to say that the air were flirting with just such a fate.  Yet it is upon - and indeed above and below - the lonely isle of Rime meet their most challenging and exciting adventure ever.  This book is the last of this series.  Cover art by Peter Elson.
  • They discovered a vast comet far out between the stars. Within its icy core were two beings, frozen in still life for thousands of years.  One was human, a Prometheus figure.  But the other, locked with the first in a tableau of eternal combat, was Lucifer.  Lucifer, Satan, the Devil - there he seemed to be, horns, bat wings and all, the visible embodiment of all human legendry of all that was evil. Then they defrosted them. Prometheus was indeed the Fire-Bringer. The Other was  the Old Enemy in person - with powers that baffled the advanced science of the day...

  • Angus Thermopyle was an ore pirate and a murderer; even the most disreputable asteroid pilots of Delta Sector stayed out of his way.  Those who didn't ended up in the lockup - or dead.  But when Thermopyle arrived at Mallory's Bar & Sleep with a gorgeous woman by his side the regulars had to take notice.  Her name was Morn Hyland, and she had been a police officer - until she met up with Thermopyle. But one person in Mallory's Bar wasn't intimidated.  Nick Succorso had his own reputation as a bold pirate and he had a sleek frigate fitted for deep space.  Everyone knew that Thermopyle and Succorso were on a collision course.  What nobody expected was how quickly it would be over - or how devastating victory would be.  It was a common enough example of rivalry and revenge - or so everyone thought.  The real story was something entirely different.

  • The king is dead, murdered by a strange and horrible poison. But while the land of Delain mourns, the magician, Flagg - unscrupulous, greedy and powerful - makes plots. Soon, the king's eldest son, Peter, is imprisoned at the top of the highest tower, the Needle, for his father's murder and his younger brother Thomas inherits the throne. Only Peter knows the truth of his own innocence and the truth of the evil that is Flagg. Only Peter can save Delain from the horror that Flagg has in store. He has a plan but it is dangerous and desperate and if he fails there will be no second chance. And all the while, Flagg's words echo in his mind: I'll carry your head on my saddle-horn for a thousand years!  Here I come, Peter! Coming for your head! Featuring plenty of heroic adventure, dragons and princes, mysterious mice and magical men.

  •  The sequel to Isle of Woman. The story follows two lovers, Hugh and Ann, as they struggle to preserve their family and their way of life throughout some of the most turbulent periods of our savage past, The sage takes them from the caves of prehistoric Europe to the Holy Land in the time of King David, through the Imperial Court of 3rd century Japan and Damascus in the early days of Islam, to Genghis Khan's Asia and the fallen paradise of Easter Island, concluding with a horrific glimpse of the future in the wreckage of a world devastated by global eco-disaster. Through the characters' eyes, we see humanity's greatest triumphs and shame and the relentless exploitation of nature, an exploitation that now threatens our survival.