Fantasy

//Fantasy
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  • Welcome to the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a wondrous, magnificent carpet for protection against those who would destroy it; but as the carpet begins to unravel, battle is joined between good and the particularly repulsive evil forces for control of the Fugue.Cover art by Tim White.
  • A charming collection of myths, legends and tales with giants, magic, saints, robust friars, Robin Hood and miracles.
  • Book I of Farseer. Born on the wrong side of the sheets, Fitz, son of Chivalry Farseer, is a royal bastard, cast out into the world, friendless and lonely. Only his magical link with animals - the old art known as the Wit - gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility. So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin. Meanwhile, raiders ravage the coasts, leaving the people Forged and soulless. As Fitz grows toward manhood, he will have to face his first terrifying mission, a task that poses as much risk to himself as it does to his target - for Fitz is a threat to the throne - but he may also be the key to the future of the Kingdom.  Cover art by John Howe.
  • Haunted by the terrible choices she had to make to save her people, Rin’s only reason for living is to take revenge on the traitorous Empress who sold her homeland to its enemies. Forced to ally with the powerful Dragon Warlord in his plan to unseat the Empress, Rin throws herself into the struggle using the fearsome power bestowed on her by the vengeful god Phoenix. After all – making war is all she knows how to do…
  • A Course for Apprentices, Being a True Account of  Wizards, their Ways and Many Wonderful Powers. Do you know the appropriate tools (including flattery) to have on hand should you encounter a Western wizard? Have you memorised the spell for summoning a unicorn familiar? Can you follow the steps for releasing magical powers in a lump of rock or piece of metal? What role do natural objects and animals play in the mysterious ways of the shaman? From charts to booklets to lessons, from fascinating stories to free-form spells to create on your own, this elaborate workbook contains all the elements needed for transforming the reader into a wizard worthy of Merlin himself. Beautifully illustrated.
  • Book IV of The Mortal Instruments. The Mortal War is over, and sixteen-year-old Clary Fray is back home in New York, excited about all the possibilities before her. She’s training to become a Shadowhunter and to use her unique power. Her mother is getting married to the love of her life. Downworlders and Shadowhunters are at peace at last. And - most importantly of all - she can finally call Jace her boyfriend. But nothing comes without a price. Someone is murdering Shadowhunters, provoking tensions between Downworlders and Shadowhunters that could lead to a second, bloody war. Clary’s best friend, Simon, can’t help her - his mother just found out that he’s a vampire, and now he’s homeless. When Jace begins to pull away from her without explaining why, Clary is forced to delve into the heart of a mystery whose solution reveals her worst nightmare: she herself has set in motion a terrible chain of events that could lead to her losing everything she loves. Even Jace. Cover art by Cliff Nielsen.
  • Ten tales are told by the souls of animals killed in human conflicts in the past century or so, from a camel in colonial Australia to a cat in the trenches in World War I, from a bear starved to death during the siege of Sarajevo to a mussel that died in Pearl Harbour. Each narrator also pays homage to an author who has written imaginatively about animals during much the same time span: Henry Lawson, Colette, Kafka, Virginia Woolf, Tolstoy, Günter Grass, Julian Barnes, and others. These stories are brilliantly plotted, exquisitely written, inevitably poignant but also playful and witty. They ask us to consider profound questions. Why do animals shock us into feeling things we can't seem to feel for other humans? Why do animals allow authors to say the unsayable? Why do we sometimes treat humans as animals, and animals as humans? Can fiction help us find moral meaning in a disillusioned world?

  • Cosmo Topper, a law-abiding, mild-mannered bank manager, decides to buy a secondhand car, only to find it haunted by the ghosts of its previous owners - the reckless, feckless, frivolous couple who met their untimely demise when the car careened into an oak tree. The ghosts, George and Marion Kerby, make it their mission to rescue Topper from the drab "summer of suburban Sundays" that is his life - and they commence a series of madcap adventures (including an adventure in a lingerie department, when Marion decides to try on a pair of purple and pink knickers...)  that leave Topper, and anyone else who crosses their path, in a whirlwind of discomfiture and delight. As enchanting today as it was when first published in 1926, Topper has set the standard in American pop culture for such mischievous apparitions as those seen in The Ghost and Mrs. Muir, Heaven Can Wait, Beetlejuice and Bewitched.
  • Caught in one feud too many, he’s on the verge of becoming a dead barbarian – leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman Captain Jezal dan Luthar, dashing officer, and paragon of selfishness, has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult. Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood.