Fantasy

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  • Book II of  The Rain Wild Chronicles. The dragon keepers and fledgling dragons are forging a passage through the uncharted and treacherous waters of the Rain Wild River, supported by the liveship Tarman, its captain Leftrin and Alise Finbok who has escaped her cruel marriage in Bingtown.  They are searching for the mythical city of Kelsingra, hoping to find a safe haven away from the society that has rejected them. When a vial of dragon blood can earn a man enough gold to last a life time, there may be some in the party who see the growing dragons as more valuable body parts than whole and alive. But it is the Rain Wilds - mysterious, unstable and ever perilous - that may provide the deadliest danger, one that will push them all to the very brink of survival. Cover art by Jackie Morris.https://cosmiccauldronbooks.com.au/p/city-of-dragons-robin-hobb/   https://cosmiccauldronbooks.com.au/p/the-dragon-keeper-robin-hobb/

     
  • Book VI of The Dark Tower. Roland and his loyal followers Jake, Father  Callahan and Oy set out to break Susannah's date with destiny. She has used the power of Black Thirteen to transport her from the farming community of Calla Bryn Sturgis to New York where she prepares to give birth to an unknown entity. Meanwhile, Roland and Eddie brave the state of Maine, 1977 - a frightful world, a real world where bullets are flying. A world inhabited by the author of a novel called 'Salem's Lot....With 16 full-colour illustrations by  Darrel Anderson.
  • Book X of The Wars Of Light And Shadow. Lysaer’s unstable integrity lies under threat of total downfall, and as his determined protector, Daliana will face the most frightening decision of her young life. Arithon, Master of Shadow, is marked for death and still hunted, when his critical quest to recover his obscured past entangles him in a web of deep intrigue and ancient perils beyond his imagining. Elaira’s urgent pursuit of the Biedar Tribes’ secret embroils her in the terrible directive of the Fellowship Sorcerers, while Dakar — the Mad Prophet — confronts the hard reckoning for the colossal mistake of his misspent past, and Tarens is steered by a destiny far from his crofter’s origins. Cover art by Janny Wurts.
  • Book II of World Of Warcraft. Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampaging Horde, they waged a number of devastating wars against their perennial enemy - the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well.  Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the Draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the Draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction. Cover art by Glenn Rane. DVD: Travis Fimmel; Paula Patton; Ben Foster: preloved; very good condition; regions 2,4 and 5
  • Book I of The Dragonvarld Trilogy. Here is a world where men and dragons co-exist amid political intrigue and dark magic. The uneasy balance of power between men and dragons is on the verge of coming undone, threatening destruction that will pit men against men as well as men against dragons. Humanity's survival is at risk and the power to hold the chaos at bay rests in the hands of a new and inexperienced Mistress Of Dragons.

  • Book I of The Rift War Legacy. It is nine years from the aftermath of Sethanon and news is feeding through to the people of the Kingdom of the Isles that deadly forces are stirring on the horizon. The bringer of the latest grim  tidings is Gorath - a moredhel, or dark elf. The bloodletting has begun. Nighthawks are murdering again. Politics is a dangerous, cut-throat game once more. At the root of all this unrest lie the mysterious machinations of a group of magicians known as the Six. Meanwhile, renegade Tsurani gem smugglers, a rival criminal gang to the Mockers, led by someone known only as the Crawler and traitors to the crown are all conspiring to bring the Kingdom of the Isles to its knees. Cover art by Geoff Taylor.
  • Choose Your Own Adventure No. XXVII. You and your pilot Jake have crashed in the Canadian Rockies. Jake's injured and you have to hike through the snow for help. After walking for hours you come to a cabin. Inside you find a terrifying scene - a boy is tied to a chair guarded by a sleeping man with a gun and a hunting knife. If you decide to play it safe and go for help, turn to page 83. If you plan to sneak in and grab the weapons, turn to page 89. Your choice could make you rich or trap you forever in the mountains.  How does it end? That's up to you. There's 25 possible endings.
  • Choose Your Own Adventure XXVII. You and your friends are holidaying in your great-uncle's cabin in the mountain town of High Ridge where legend says murderous ghosts lurk everywhere.  You don't believe it - until an arrow bursts through the window, whizzes past your head, thuds into the all - and vanishes. If you decide it's safer to stay in the cabin, turn to page 12. If you choose to run for your jeep and get out of town, turn to page 8. High Ridge is full of danger - you may end up trapped in a burning building or hurtling off a cliff - or you may become the hero. So what will happen next? It's up to you - and there's 27 possible endings.
  • Book I of The Dreamers.  They look like sleeping children. They are, in fact, Gods. There are eight Elder Gods - four awake, four asleep, by turns. When they sleep, they sleep for eons. The only time the Gods are vulnerable are when the sleepers awake. The Ruler of the Wasteland knows that - and ambitious to become a God by destroying Gods, watches and waits, marshalling troops for war. So it is that the coming of the Dreamers goes unnoticed in the Wasteland.  But the World is soon out of kilter; it is being dreamed and the awakening of Gods is no simple transition. The Sleeping Gods are stirring. When the wake, the Battle will begin...there will be trickery and deception. Tribes of humans, creatures of the deep, the sea and the earth, the weather and the Divinities will all play their part in the epic struggle against the Ruler of the Wasteland. Cover art by Geoff Taylor.