Sci-Fi/UFO

//Sci-Fi/UFO
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  • Liaden Universe 16. A stand-alone Liaden Universe tale. The kompani sees none as an enemy, and yet few as friend. The kompani exists in many places, living quietly in the shadows, thriving off the bounty that others have no wit to secure, nor skill to defend. Their private history is unwritten; their recall rooted in dance and dream. The humans of Clan Korval is in many ways the opposite of the kompani. The interstellar trading clan is wealthy in enemies, fortunate in friends. Korval protects itself with vigor, and teaches even its youngest children the art of war. And when representatives of Clan Korval arrive on the planet Surebleak where the kompani has lived secret and aloof, it seems to the kompani that they are borne by the very winds of change. Change can be a boon for in change lies opportunity. But the arrival of Clan Korval, establishing itself upon Surebleak with its friends, its enemies, and, most of all, its plans may bring catastrophe, changing the culture and the kompani, forever.  In this time of change, the lives of three people intersect - Kezzi, apprentice to the kompani's grandmother; Syl Vor, Clan Korval's youngest warrior; and Rys, a man without a world, or a past. Cover art by David B. Mattingly.
  • Liaden Universe Publication Order 19. Beset by the angry remnants of the Department of the Interior, challenged at every turn by opportunists on their new homeworld of Surebleak, and somewhat low on funds, Clan Korval desperately needs to reestablish its position as one of the top trading clans in known space. To this end, Master Trader Shan yos'Galan, aboard Korval's premier trade ship, Dutiful Passage, is on a mission to establish new business associations and to build a strong primary route that links well with existing Loops and secondary routes. But re-establishing trade and preserving the lives of the few remaining members of the clan aren't all of Korval's problems. Matters come to a head as Dutiful Passage, accustomed to being welcomed and feted at those ports on its call-list, finds itself denied docking, and blacklisted, while agents of the DOI mount armed attacks on others of Korval's traders, under the very eyes of port security systems. Traveling with Dutiful Passage on this unsettling journey is Padi yos'Galan, the master trader's heir and his apprentice. Padi is eager to make up for time lost due to Korval's unpleasantness with the Department of the Interior. She is also keeping a secret so intense that her coming of age, and perhaps her very life, is threatened by it. Cover art by David Mattingly.
  • Liaden Universe No 19. Star-trading Clan Korval - known to Terrans as the Tree-and-Dragon Family and to the locals simply as "the Dragon" - has been convicted of crimes against the homeworld. No matter that one of the "crimes" consisted of saving the elitist planet of Liad from very real internal threats, the Council of Clans wanted Korval heads to roll. Unfortunately for the Council, the Dragon's allies conspired to impose a milder punishment for saving the world: banishment, rather than execution. Now relocated to the free-for-all world of Surebleak, the Dragon is under contract to keep the Port Road open to all traffic, and to back the New Bosses in imposing law and order on a society originally based on larceny and assassination. This modest rustication is going surprisingly well, until Korval discovers that the enemy they'd sought to destroy...wasn't quite destroyed, and is more determined than ever to eradicate Korval. While the banishment killed no one initially, many of Korval’s trading allies are spooked, and some are reneging on ancient agreements, leaving the Dragon to make its own way. The clan’s efforts to stealthily recruit new allies is going haywire, and a secret death toll is rising even as the clan’s adherents endure increasing exposure to danger and deceit off-world. To make matters worse, an active portion of Surebleak's native population liked the Old Ways just fine, and are conspiring to take the New Bosses - and the Dragon - down, and are sure they have the firepower and people to do it. The exiled Dragon has to make an urgent choice - accept an alliance with criminals or face down each and every enemy in person, one by one.
  • Liaden Universe 12. Plan B: Val Con yos'Phelium is a fugitive. The heir of Clan Korval is wanted by the covert Liaden agency known as the Department of the Interior, whose rulers have declared unofficial war against the entire clan. With only his love, Miri Robertson, by his side, Val Con plans a desperate gamble by forming an alliance with Clan Erob on the planet where Miri was born. But Val Con's cousin, Shan yos'Galan, can't wait for help that may never arrive. With enemy agents closing in, he invokes Plan B--setting in motion a series of events that will have dire consequences, not only for him and his life-mate, Priscilla Mendoza, but all of Liad... Liaden Universe 13. I Dare: On the run from the agents of the Department of the Interior, Val Con has been separated from Miri. Shan, Val Con's cousin, and Shan's life-mate Priscilla, continue to search for him, believing that he's the Clan's last hope for survival. But the DOI is attacking Clan Korval in a more subtle fashion. Pat Rin yos'Phelium--Val's ne'er-do-well, nearly identical cousin, gambler and shooter--is offered control of the clan. The DOI believes they can manipulate him into serving their agenda. They're so wrong...Cover art by Allan Pollack.  
  • In the middle of the South Pacific, a thousand feet below the surface, a huge vessel is unearthed. Rushed to the scene is a team of American scientists who descend together into the depths to investigate the astonishing discovery. What they find defies their imaginations and mocks their attempts at logical explanation. It is a spaceship, but apparently it is undamaged by its fall from the sky. And, most startling, it appears to be at least three hundred years old...Has the ship come from an alien culture? From a different universe? From the future?  Why, initially, are there no creatures on the sea floor, and then suddenly, swarms of impossible animals of whole new species?  Who - or what - is transmitting messages onto the scientists' computer screen...messages that grow increasingly hostile? What is the giant, perfect, metallic sphere, clearly not made by man and seemingly impenetrable by him - that they find in the spaceship? And what - most crucially - is the erxtraordinary, terrifying power that threatens their undersea habitat, and then their very lives...
  • As a young parish priest, Aelwyn Roberts tried to satisfy his curiosity about ghosts and before he knew it, found himself enjoying the company of these people from the world of yesterday, even acting as a counsellor/social worker to many – and he can’t understand anyone being afraid of ghosts! Here he recounts some of his most interesting encounters and the assistance he obtained from mediums.
  • Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he’s sure he’ll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won’t have time to starve to death. The damaged machinery, unforgiving environment, or plain-old human error are much more likely to kill him first. But Mark isn’t ready to give up yet. Drawing on his ingenuity, his engineering skills - and a relentless, dogged refusal to quit - he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him? This is not a novelisation of the film of the same name; this is the basis for the 2015 film. Cover shows Matt Damon as Mark Watney.
  • Divergent: In Beatrice Prior's dystopian Chicago world, society is divided into five factions, each dedicated to the cultivation of a particular virtue - Candour (the honest), Abnegation (the selfless), Dauntless (the brave), Amity (the peaceful) and Erudite (the intelligent). On an appointed day of every year, all sixteen-year-olds must select the faction to which they will devote the rest of their lives. For Beatrice, the decision is between staying with her family and being who she really is - she can't have both. So she makes a choice that surprises everyone, including herself. During the highly competitive initiation that follows, Beatrice renames herself Tris and struggles alongside her fellow initiates to live out the choice they have made. Together they must undergo extreme physical tests of endurance and intense psychological simulations, some with devastating consequences. As initiation transforms them all, Tris must determine who her friends really are -and where, exactly, a romance with a sometimes fascinating, sometimes exasperating boy fits into the life she's chosen. But Tris also has a secret, one she's kept hidden from everyone because she's been warned it can mean death. And as she discovers unrest and growing conflict that threaten to unravel her seemingly perfect society, she also learns that her secret might help her save those she loves….or it might destroy her. Insurgent: One choice can transform you - or it can destroy you. But every choice has consequences, and as unrest surges in the factions all around her, Tris Prior must continue trying to save those she loves - and herself - while grappling with haunting questions of grief and forgiveness, identity and loyalty, politics and love. Tris's initiation day should have been marked by celebration and victory with her chosen faction; instead, the day ended with unspeakable horrors. War now looms as conflict between the factions and their ideologies grows. And in times of war, sides must be chosen, secrets will emerge, and choices will become even more irrevocable—and even more powerful. Transformed by her own decisions but also by haunting grief and guilt, radical new discoveries, and shifting relationships, Tris must fully embrace her Divergence, even if she does not know what she may lose by doing so. Allegiant: The faction-based society that Tris Prior once believed in is shattered - fractured by violence and power struggles and scarred by loss and betrayal. So when offered a chance to explore the world past the limits she's known, Tris is ready. Perhaps beyond the fence, she and Tobias will find a simple new life together, free from complicated lies, tangled loyalties, and painful memories. But Tris's new reality is even more alarming than the one she left behind. Old discoveries are quickly rendered meaningless. Explosive new truths change the hearts of those she loves. And once again, Tris must battle to comprehend to complexities of human nature - and of herself - while facing impossible choices about courage, allegiance, sacrifice, and love. Four: Two years before Beatrice Prior made her choice, the sixteen-year-old son of Abnegation's faction leader did the same. Tobias's transfer to Dauntless is a chance to begin again. Here, he will not be called the name his parents gave him. Here, he will not let fear turn him into a cowering child. Newly christened "Four," he discovers during initiation that he will succeed in Dauntless. Initiation is only the beginning, though; Four must claim his place in the Dauntless hierarchy. His decisions will affect future initiates as well as uncover secrets that could threaten his own future - and the future of the entire faction system. Two years later, Four is poised to take action, but the course is still unclear. The first new initiate who jumps into the net might change all that. With her, the way to righting their world might become clear. With her, it might become possible to be Tobias once again.
  • Book III of  the Helliconia trilogy. Helliconia is a world at the end of a reign that has lasted nearly 2000 years. The glorious civilisation that blossomed during spring and summer has faded, and the dismal wasteland of winter is rapidly destroying the human race.  It is the chill at the end of the Great Year, the 2,500 year cycle in which each season gives way to a new oppressor. As winter approaches and the numbers of mankind dwindle, the barbaric phagors prepare to seize their chance and rule again. They will succeed - unless mankind can unite and stop them. Cover art by Tim Gill.