Sci-Fi/UFO

//Sci-Fi/UFO
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  • As the sun sets on a lonely Connecticut farmhouse, the shadows come, gliding through windows, sliding up walls, enveloping Sarah Gilmour as she searches frantically for her lost child.  Then the shadows, with their dark, inhuman eyes are everywhere, surrounding her as she sobs silently, realising they have taken her daughter again - and that now they have come back...for her.  Based on the unnerving scenarios described by those who claim to have been abducted by UFOs. Cover art by Mick McGinty.
  • First published in 1952, this one of the earliest examples of post-nuclear holocaust fiction. Fors was a mutant.  He did not know what drove him to explore the empty lands to the north, where the great skeletal ruins of civilisation rusted away in the wreckage of mankind's hopes. But he could not resist the urging that led him through danger and adventure, to the place where he faced the menace of the Star Men...First published as Star Man's Son. 
  • In the Nevada desert, a handful of scientists are battling to retrieve a swarm of rogue micro-robots that has escaped from the lab. The swarm is self-sustaining, self-reproducing and capable of learning from experience. It is, to all intents and purposes, alive. And very, very deadly. It has been programmed as a ruthless predator, a predator that becomes more dangerous with every passing hour. And we are the Prey...

  • Book X of Sword Of Truth. On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end. As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul. If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined. Cover art by  Keith Parkinson.
  • Doctor Who Original Adventures No 94. The young Venetian Marco Polo is on his way to the Emperor's Court in Peking when he meets the intrepid time-travellers, for the TARDIS has landed on earth in the year 1289. Marco Polo recognises the TARDIS as a means of winning favour with the Emperor. But in the end the Doctor has no-one but himself to blame when he gambles away his wondrous travelling machine to Kublai Khan. Cover art by David McAllister.

  • Twenty-first century Moscow. Luther and Jake have a mission: to steal the experimental transferral device from under the nose of the Dream Team. It is a bold and dangerous plan that goes fatally wrong. The New York they return to is not the one they left - it's a nightmare world of violence, paranoia and apartheid on the brink of a devastating war. Cover art by Fred Gambino.

  • In the next century, an underground chemist meets and becomes obsessed with Milena, a child genius who is the ultimate product of gene-splicing technology. Milena is an advocate of the dolls - artificial constructs that have replaced extinct companion animals. Milena wishes to free the dolls from bondage - but in doing so, she creates an autonomous race that may be a threat to mankind. Cover art by Paul Young.

  • Doctor Who No. 89. Inferno is the name of a top-secret drilling project to penetrate the Earth's crust and release a major new energy source. A crisis develops when a noxious liquid leaks out as drilling progresses — the green poison has a grotesquely debilitating effect on human beings. As the Earth's plight worsens, the Doctor is trapped in a parallel world, unable to rescue the planet and its inhabitants from the destructive force of Inferno... Cover art by Nick Spender.

  • Part II of A Woman Of The Iron People. They are two creatures a civilisation apart: earthborn Lixia, a visitor from a damaged planet eighteen light years away, and Nia, a primitive outcast, exiled from her people for committing a transgression unheard of in her society. United by circumstance, they travel together across a perilous continent, guided by spirits known only to one and fleeing a possible civilisation-shattering future feared by the other. In the quest for peace and understanding between alien cultures, they discover the rewards of experience and dangers of knowledge as they create revolutionary change in a violent world. Cover art by Gary Ruddell.

  • Go back to where it all began! Jedi Knight Qui-Gon Jinn and his apprentice, young Obi-Wan Kenobi, are charged with the protection of Amidala, young queen of Naboo as she seeks to end the siege of her planet by Trade Federation warships.  This brings all three to Tatooine and the shop where the slave boy Anakin Akywalker toils and dreams of freedom for himself and his beloved mother.  His only hope lies in his extraordinary instincts and his gift for understanding the 'rightness' of things.  It is this meeting that marks the beginning of the legend.
  • A saboteur's bomb ripped through the hull of the seemingly indestructible galactic liner, leaving bare minutes for the alien crew and human cargo to evacuate the sip. Giles Steel Ashad, Adelman, is adrift in a tiny lifeboat with a group of human slaves and two Albanareth crew, Only the aliens knew how to pilot the vessel, and they had lost the will to live...Giles must assume responsibility for erupting tempers, the dwindling food supply...and the saboteur whose ugly work has already begun...
  • Book I of I.Q.: The Trilogy. In a future world,m where people can buy and sell I.Q.,two men set out on a quest to find out who they really are. This is the story of a 100, who never gambled; a 160 who has been reformatted and a I.Q. 1000 president who controls their world.
  • Men had built cities before, but never such a city as Diaspar. For millennia its protective dome shut out the creeping decay and danger of the world outside. Once, it held powers that rule the stars. But then, as legend has it, the invaders came, driving humanity into this last refuge. It takes one man, a Unique, to break through Diaspar's stifling inertia, to smash the legend and discover the true nature of the Invaders. Cover art by Peter Goodfellow.
  • Book II of Dilbia. Project Spacepaw was the interplanetary version of the Peace Corps. Bill Waltham has a sneaking suspicion that a few important details were purposely withheld from him when he receives his assignment to the planet Dilbia. At first, the project - to teach the planet's bearlike inhabitants the basic agricultural skills - seems a straightforward, though boring, undertaking for a young engineer on the rise. But Bill immediately senses a very keen hostility from the Dilbians toward interfering humans. And in trying to solve a major crisis on the planet, he finds himself involved in a knock-down, drag-out brawl that has all the undertones of a David-and-Goliath battle revisited. Cover art by Tom Kidd
  • Eighteen shorts by the master of sci-fi: In this volume: The Nine Billion Names of God: A Tibetan monastery hires a super-computer to list the nine billion names of God - with horrific results.  All the Time in the World: Time is altered so that the world's treasures can be stolen. But who's behind it? Encounter at Dawn: A survey starship with three scientists aboard find a planet on the far rim of the Milky Way, inhabit by bipeds very similar to themselves, but with vastly lower levels of technology. The Sentinel: A lunar exploration mission stumbles across a sentinel left by an ancient space-faring civilisation.  Into the Comet: A space ship exploring the nucleus of a comet experiences a dangerous computer malfunction. 'If I Forget Thee, Oh Earth...': A young lad living in a lunar colony is curious about his home planet of Earth. The Forgotten Enemy: After the solar system dives into a cloud of cosmic dust and Britain's climate turns from temperate to arctic, a professor who has elected to stay with his books gets to observe some very sudden changes. The Reluctant Orchid: Keating, a timid orchid breeder with an overbearing aunt, comes across a carnivorous orchid - can he use it to commit the perfect murder and get rid of his hateful aunt? Security Check: A set designer for a science fiction TV programme seems to get too close to the truth.  No Morning After: An advanced alien race attempts to warn humans that the Sun is about to explode - but the only human they can find is a drunk! Who's There? A space-station supervisor, receives a call that there is a small object in the same orbital projectory and that someone needs to go retrieve it. He decides to go himself - but has he just put on a haunted space-suit? Hide and Seek: During an interplanetary war, an agent must outrun the enemy and get his vital information to his mother ship.  Robin Hood, FRS: A tale of the efforts by the joint expedition members to recover an automatic supply rocket that has landed just out of reach, through a very unorthodox method.  Feathered Friend: Sven, a space construction worker, smuggles his pet canary aboard the space station.  An Ape About the House:  A bored housewife encourages her laboratory-bred serving ape to take up painting - and astonishes the art world. Green Fingers:  A Russian team member - a botanist - secretly engineers plant life that could survive on the Moon's surface. Trouble with the Natives: Aliens visit a small English village and get frustrated with trying to communicate! Cover art by Peter Elson.
  • Dr. Fiore, a practising psychologist, has found that many of her patients who suffer from psychological and health problems have actually been traumatised by past close encounters of the third kind - visitations and abductions by extraterrestrials, the memory of which has been buried in the victim's subconcious. Beginning with a short history of UFO sightings fro prehistoric times to the present, the author explores some of the more famous abduction cases, followed by ten of Dr. Fiore's actual case histories showing the various forms these encounters take. Finally there is a checklist for the reader in order to recognise possible signs and symptoms.

  • Book III of  Genesys. Andris Myrasol, Princess Lucrezia and their companions are now spread widely across the face of the world.  Yet they all struggle to reach the area known as Chimera's Cradle, facing ridiculous odds in order to solve the mysteries that led to their journeys so many months ago.  The amazing Chimeras will be the least of the wonders that will be encountered on this final journey that leads to death, knowledge and transformation. Cover art by Mark Salwowski.
  • She called herself Reee and she was the last human being on Earth.  This was the one thing she was sure of.  Earth was not a dead planet, not by a long way. There were all manner of strange plants and bizarre animals, and there were the blue boys who insisted they were human, but she always set fire to them.  There was, however, Indigo, the all-devouring protoplasmic ocean that was literally gobbling up everything in the world. And there was the enigmatic Emeroo to whom she owed her continued existence.  There were also the so-called Martians - humans who had fled to Mars and who only came back to Earth to look for survivors and vent their futile furies on the inhospitable homeworld...Cover art by Michael Whelan.
  • The year is +1108 (Atomic Era) and Hanville Svetz is on his way back from +390 with a snake, the latest addition to the Secretary-General's private zoo.  But in his absence, the Secretary-General has died and there is a new regime in which there is no place for a Hunter through time of extinct animals.  But he is offered another time travel job - to learn the secret of Mars...Cover art by Bob Eggleton.
  • He - it -  was incapable of love or mercy or hate. And he certainly never felt the lack. He was almost pure thought. He was just doing what he had to do - looking for the right body to play host to him. Once he found it and moved in, he would execute one of the most incredible plans ever conceived.  The Mind Thing had just one objective - to find the host whose knowledge and powers could help him escape from exile....and then he would be hailed as a hero...Cover art by George Underwood.
  • Book II of the Catteni series. They had called the planet Botany, after the old penal colony on Earth.  They were prisoners and dissidents from other worlds who the hatred Catteni had banished to what they thought was an empty planet.  Kris Bjiornsen and her fellow slaves had survived very well with the help of Zainal, a high ranking Catteni who was just as trapped as the prisoners.  He knew the ways and technology of his people and he had a plan for fighting back.  He knew the Catteni were the victims of the Eosi, who used the Catteni as a galactic police force - as well as using them in more horrific and grisly ways.  And then there was the mystery of whom Botany really belonged to. Who had created the giant grain sheds and mammoth machinery that tilled the great fields?  The prisoners called them 'the Farmers' and waited for the day they would come and harvest their crops. And when that day came, the prisoners were awed to silence - for the Farmers were greater than anything the Universe had ever seen. Cover art by Peter Elston. https://cosmiccauldronbooks.com.au/p/freedoms-challenge-anne-mccaffrey-4/
  • Book I of Peace Company. If you seek peace - prepare for war. A rule as true in the 24th century as it is today. When 75 planets - from savage tribes to outlaw tyrannies to star-spanning mega powers - totter on the brink of the hell that began the day the Earth destroyed itself. When only one military outift has the experience, strangth and firepower to deliver rapid deployment justice to the galaxy - the Planetary Union Police Force. This is the frontline. Peace Company Group 14, New Frontier Seventh Peace Brigade. The 900 shock troops of the battle-cruiser Ark Royal.  Knife-honed vets, men and women, commander to crew. Elite commandos ready to wage war and win...any time, anywhere, under any conditions, on any world.  Cover art by Luis Royo.
  • A top secret society of the world's most brilliant scientists...a technological advance beyond any nation's military forces...and a global satellite, neither Soviet nor American, hovering in Earth's atmosphere, waiting to unleash its massive power worldwide.  Technology has gone too far - and war may be the only solution.
  • Star Trek No. 56.  A routine survey of the planet Alpha Octavius Four turns disastrous as Spock is attacked and poisoned by a huge creature and Kirk's landing party is trapped underground by a violent earthquake. As Spock fights for his life in sickbay, Scotty organizes a search for Kirk and his men. However, rescue efforts must cease when the U.S.S. Enterprise is called away to the Beta Cabrini system where a mining colony is under heavy attack. At Beta Cabrini, the U.S.S. Enterprise faces off against a Marauder named Dreen - a man that Spock had watched his former captain Christopher Pike defeat years before. Fighting the effects of the poison, Spock struggles to his feet and takes command of the ship. Spock and Dreen are locked into a deadly cat-and-mouse game,  driven by revenge. There can be only one survivor...  
  • From the holiday planet of Paradiso one could go on so many exciting excursions - Mars, Venus, the Moon, even the most distant and alien worlds were accessible to the inquisitive holiday maker, courtesy of Starways, Inc. - the giant combine which owned Paradiso and half the galaxy.  But there was only one trip which interested Ram Burrell and it was the one that Starways seemed to be actively discouraging trippers from taking - the trip to  Earth, the birthplace of Man. And once Burrell had got a ticket for the journey, he began to discover why Earth had been the least visited planet and why Starways and worked so hard to keep it that way.  Cover art by Vincent Segrelles.
  • It's another world: a pristine earth where mammoths and sabre-toothed tigers still roam. There are no laws, no cities, no highways, no pollution - no people. It lies just beyond the heavy wooden door, hidden at the back of the barn, through a tunnel that enters a hillside in South Texas, but doesn't come out the other side. It belongs to Charlie, a whole world accessible only through the doorway on the ranch his uncle left him free and clear. But to explore a planet, you need money. And equipment. And the money to buy the equipment. Money to live on while you explore; money for taxes on the ranch and to pay for the training needed to survive in a completely wild world. So Charlie captures some extinct birds - passenger pigeons - and sells them on the tame side to finance his venture.  He sells more than a dozen, and Wildside  Investments is born. That is the beginning of the end - for how can you keep a secret like that one anyone gets wind of it? Charlie and his trusted friends will have to fight for the preservation of the Wildside - and their own lives. Cover art by Nicholas Jainschigg.

  • Liaden Universe 16. A stand-alone Liaden Universe tale. The kompani sees none as an enemy, and yet few as friend. The kompani exists in many places, living quietly in the shadows, thriving off the bounty that others have no wit to secure, nor skill to defend. Their private history is unwritten; their recall rooted in dance and dream. The humans of Clan Korval is in many ways the opposite of the kompani. The interstellar trading clan is wealthy in enemies, fortunate in friends. Korval protects itself with vigor, and teaches even its youngest children the art of war. And when representatives of Clan Korval arrive on the planet Surebleak where the kompani has lived secret and aloof, it seems to the kompani that they are borne by the very winds of change. Change can be a boon for in change lies opportunity. But the arrival of Clan Korval, establishing itself upon Surebleak with its friends, its enemies, and, most of all, its plans may bring catastrophe, changing the culture and the kompani, forever.  In this time of change, the lives of three people intersect - Kezzi, apprentice to the kompani's grandmother; Syl Vor, Clan Korval's youngest warrior; and Rys, a man without a world, or a past. Cover art by David B. Mattingly.